![]() Several of these patches arrived before Tears of the Kingdom was even out, giving them an uncomfortably blatant link to piracy. So how did the mods above arrive so quickly after Tears of the Kingdom's release? Well… they didn't. But making a memory patch requires figuring out how a game functions, which typically requires some study and a good bit of trial and error. It's a lighter-touch form of modding than actually changing a game's files, since all you have to do is drop a small text file into a mod folder that the emulator will read when you load up the game. Mods like these for emulated games are typically memory patches, tweaking certain values in memory to temporarily alter how it functions. It also doesn't solve an odd side effect of the 60 fps patch, which causes the screen to go black while swapping weapons. It's still a work-in-progress, with some notable issues, including some animations like fire still playing at incorrect speeds, and cutscenes still running in double time. But the more timely solution is a mod for the game that allows it to run with a dynamic framerate, meaning the game logic will still behave consistently at 60 fps or, say, 37 fps.Įarly Friday, a Reddit poster published a "beta" dynamic FPS mod for Tears of the Kingdom, claiming it works alongside the existing 60 fps mod to smooth out performance when the framerate drops. In FFXV mods works great, when I use ModOrganizer, but fbx files with texture - hard to find (easy only nude).Slowdown isn't the only problem with modding Tears of the Kingdom to 60 fps-the pre-rendered cutscenes run at double speed, since, again, the game was programmed to expect to run at a specific speed.Īt the pace emulator developers are currently moving, a much more consistent 60 fps may be viable in the coming months through optimization. I suspect that Steam "locks" the workshop by default, which is why newer games tend to often not be accessible via the downloader - meaning it's up to the game's publisher to explicitly set the workshop to be available.Īh ok. If you want a mod that's currently "locked" for you because you don't have it on Steam, your options are:ġ) Contact the publisher of the game and get them to unlock it (this sometimes works - Klei unlocked Invisible Inc workshop mods for example).Ģ) See if the mod is available elsewhere, such as Moddb or NexusMods - if not, contact the developer of the mod and get them to get their shit together. The API Steam downloader (and similar web pages and tools) uses is a web-based API - it never had anything to do with the game itself. This is nothing to do with Steam Downloader and the API, and everything to do with the publisher of the game not enabling those who don't own the game on Steam to download workshop mods. In the past the steam workshop used to use a different system where the game itself would download mods using an API, which I think is what that steam workshop downloader is trying to use. It all goes through the steam client now. "I think it's not actually possible to use a downloader for newer steam workshop stuff, because it uses the same download depot system for mods as for games. Guess GOG users are not allowed to use mods for that game. "The game that this item belongs too does not allow downloading of its items" on for some games like Hat In Time, you're fucked
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